On Feb 16, 2005, at 14:05, Steve McDonald wrote:
> Note that the horizon curves; both topology and imagery are put on the
> surface of a large sphere so if you're doing a large region you don't
> have to worry about map projection errors. It also allows you to
> seamlessly fly around the globe (and, you can do it with a joystick!).
So all the projection math are performed by OpenGL? Do you find it
faster than doing this stuff inside standard OpenMap? My application
are using to many cpu cycles on projection.
- Tore, a j3d/OpenGL newbie.
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Received on Wed Feb 16 2005 - 09:50:13 EST